Asterix & Obelix: Heroes
(GSA - Standard)
- Role-playing (RPG)
Disc ID: PPSA-16709
Spine ID: 2022872
Version 1.000.000 on disc.
Audio languages: N/A
Text languages: German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Turkish, Simplified Chinese, Traditional Chinese, Dutch, English, French
Accessibility options: N/A
Mode preference selection: N/A
Sometimes the character won't move on the playing field, when you are selecting a field too far away, despite being accessible.
When casting the taunt on one of your heroes (which, according to the tool tip, forces every enemy to attack only this character for one turn), it just randomly changes the action of the enemies. This sometimes causes enemies, who were about to attack two separate opponents, to switch their attack to an AoE that hits ALL characters instead, which is the opposite of what the tool tip suggests.
In the German text, the final camp of the first chapter has two different names. The seemingly correct name on the map overview, but in the initial dialogue it is called a different name for some reason.
Miraculix' animations take significantly longer than Madame Automatix, e.g.
Sometimes the numbers for each enemy's turn doesn't match their actual place in the queue. In these occasions, the avatar sometimes doesn't match the actual enemy character either.
When your most left character (except for the supporter) is hit, it will always trigger the hit sound for Idefix, regardless of who you have on your team in that spot.
Enemies will show several animations in a row, when it's their turn. However, in a lot of instances there don't seem to be any effects and looks like just the animation was playing without an actual action/spell being cast.
Depending on your deck of cards and enemy skills, it is possible to become softlocked. This happened once during this test. The supporting character would continuously cast invisibility on the last remaining enemy so that you can't target him anymore.
Platinum obtainable offline.