Black Myth: Wukong
PS5

Black Myth: Wukong

(ESRB - Standard)

Aug 20, 2024
Publishers:
Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

DoesItPlay Test Notes:

* Played in Performance mode, runs at 60 FPS. Frame drops and stutters occur occasionally. This appears to get worse the longer the play session.

* Various visual issues such as texture and lighting pop in, ghosting and muddy wall/floor textures were observed throughout the game.

* Enemies will pop in but only at a far distance.

* Game crashed once.

* Deluxe edition items are a code in the box and not included on disc.

* All trophies earned unlocked properly.

Content Completed:

* Main story completed.

* Various optional bosses defeated.

Additional Notes:

* Main menu displays version 1.0.10.15445.

* Version 1.000.010 on disc.

* Disc ID: PPSA-23226

* Spine ID: 2112263

* Number of players: 1

* Audio language supported: Chinese, English

* Subtitle language supported: English, French, German, Italian, Japanese, Korean, Russian, Polish, Portuguese - (Brazil), Simplified Chinese, Spanish - (Spain), Traditional Chinese

* Accessibility options: Colorblind mode available

* Quality/Performance option: Yes

Community Test 1 Notes:

* Disc build is 1.000.010, displays 1.0.10.15445 at main menu

* Played entire game in performance mode, presences many visual bugs such as texture and light pop-ins, texture flickering seen from distance and enemies that don't appear until you are close enough.

* Even on performance mode many frame drops and stutters occur through the entire game, especially after playing for many hours.

* Various small glitches occurred through the entire game such enemies falling forever or running into walls but nothing that prevent progress of the main quest or sidequests.

* Secret and normal ending achieved.

* Almost all side content done aside from one quest at chapter 4 that become unavailable after defeating "The Duskveil" boss.

* All trophies obtained unlocked properly.

* NG+ unlocked in the main menu after beat the game.

Community Test 2 Notes:

Utilized default settings on "Performance" mode & Chinese audio with English subtitles. All attempted trophies unlocked as necessary. Beaten with the 'Good' / True Ending alongside the misleadingly dubbed 'Secret' / "Meet the Match" Ending. The latter serves as the culmination of several hidden side-quests that are prerequisites for the aforementioned alternate ending rather than an actual end credits finale. 'Bad' / Normal Ending & the unlockable 'New Game+' mode were untested for reference.

-- Framerate drops can take place during intensive moments of activity, such as visual special effects, numerous on-screen characters during combat, area transitions, etcetera. However, they can drop significantly, down to slide show-like territory, during repeat attempts against elaborate boss fights or prolonged gaming sessions which can also spill over somewhat into regular progression. Restarting the game appears to softly reset the performance although some frame-stuttering can linger. An extended break from the game allows it to revert back to normal action. One single case of freezing took place in 'Chapter 5' while attempting to heavy staff slam one of the underground centipedes, but it lasted for just a few seconds without further complications.

-- Various minor technical faults are noticeable throughout the experience. Texture pop-in can be seen with faraway environmental details / enemies, sudden lighting shifts can occur when moving between indoor / outdoor areas, "ghosting" particle effects (ex. falling leaves in forestry areas), abrupt depth-of-field contrasts around points-of-interest in select cinematic shots & observable low-resolution textures (ex. insignificant parts of the semi-open world found in 'Chapter 6'). Very few moments where ambient sound would also cut off at random, but it doesn't last longer than a handful of seconds & returns shortly afterward.

-- An instance of a club-wielding enemy briefly falling through the map in 'Chapter 3' after being attacked by the player before popping back onto the ground surface.

-- During the secret side-quest in 'Chapter 4' across multiple tries against the Scorpionlord, two incidents happened where the boss failed to resurface & trigger its respective fight. In an effort to avoid being locked out of any progress, the game app was closed on both occasions through the console dashboard to prevent the issue from being saved on file. Also, during one attempt against the same boss, the player character became invincible after being attacked while initiating a spirit spell. Unfortunately, all controller inputs stopped working as well except bringing up the inventory / spell sub-menus. Again, the game was closed out via dashboard to fix the problem.

-- Potential spoiler: At least one moment of spoken dialogue goes un-subtitled with Chinese audio & seemingly the English dub in comparison to user videos. It takes place during the last cutscene as part of the "Secret" Ending where the Destined One picks up a spear & points at a fallen foe. An interweaving voiceover from Sun Wukong in the past says, approximately, "I hear tell of this yaoguai --/ I rank a thousand-fold above that king. As his sire, he reveres me and, like a deity, he serves me. / how dare-- / you think his slave can kindly chant the loosening spell & release me-- / so that you can take back my headband so that I can be free. That yaoguai said he knew me somewhat. Surely he's no mere mortal. He must be somebody from the court. Great! The journey ends here. / Eyes have widened. Bring them down. Watch me rip it off and break free!"

-- Brief side notes acknowledging an awkward design choice that appears predominently in the game is the prevalence of 'invisible walls' that block off ordinary pathways or surfaces which can lead to trial-&-error navigation of the levels. Also, the on-disc patches appear to address various boss exploits or ordinary strategies, seen around launch-window video walkthroughs, with more aggressive attack patterns and/or additional buffs against the player.

Tested by DoesItPlay on Base PS5