Borderlands 3
One

Borderlands 3

(PEGI - Standard)

Sep 13, 2019
Publishers:
Developers:
(*)Offline play
Yes
Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: Xbox One and Series X|S consoles require an internet connection to set up/activate the system for the first time. An active Microsoft account is also required to play.
Comments:

The tester played the game in performance mode with the FOV sliders maxed out.

Changing the performance and resolution mode toggle can mess up the UI. The minimap for instance gets way zoomed in. Fiddling with it some more fixes it.

Resolution mode at 30 fps generally feels awful to play. A lot of jutter when turning the camera. Performance mode runs at 60 fps and is recommended.

Had to re-enable the subtitles after the Marcus bus intro cutscene for them to appear.

Encountered multiple instances in Sanctuary in which the perspective of the camera briefly glitched out which made NPC’s look way taller than they usually are.

During the mission “killavolt” a token you need to collect fell under the map. Fast travelling to another area and returning respawned the enemy that drops the token so you can try again.

Encountered two instances where the game ran at resolution mode after starting up. Even though performance mode was still selected. We had go switch back and forward to trigger performance properly again.

Some minor audio issues like gun sound effects not playing or background music very rarely glitching out.

A few minor enemy AI braindead glitches.

Two instances of weapon stats staying on screen after closing the menu. Opening and closing the menu again got rid of it.

Sometimes the gun explosion effect shows a low quality version of the effect.

Encountered multiple instances on Eden-6 where after fast travelling or respawning it got abnormally dark. The lighting doesn’t properly load in. Sometimes it takes a while for it to load. We also encountered the opposite once on Pandora where it got overly bright.

An enemy got stuck under the ground in the Family Jewel ship during the segment where you have to defend Balex, the enemy couldn’t be hit anymore except with Zane’s drone ability. We were able to kill the enemy this way and continue the fight. This is the glitch that knocked down the test rating from Green to Yellow as it seems quite gamebreaking if you don’t have a way to kill the enemy that got stuck under the ground. We are unsure how the other vault hunter classes would deal with this. Quiting and reloading the game would probably start the fight from the beginning.

When the battle to defend Balex in the Family Jewel ship ended, Balex didn’t unlock the door to continue. We had to quit and reload to make him open the door.

During the ‘going rogue’ mission we encountered weird black square artefacts appearing at the very edge of the screen when looking at water at the docks.

The game crashed when entering Konrad’s Hold for the first time.

Content Completed:
Main story and the vast majority of sidequests

Additional Info:
40.2 GB on disc.
Game came with a voucher for the gold weapons skins pack
Cranking up the FOV sliders may impact performance. They also affect the distant level of detail settings.

Build Version: Version 1.0.0.2
Disc ID Code: N/A
Spine ID Code: N/A
Number of Players: Singleplayer, 2 player local co-op. 4 player co-op online.
Audio Language Supported: English
Menu/Subtitle Language Supported: English
Accessibility Options: Color blind filters and various other settings.
Quality/Performance Option: Performance and Resolution mode are present. FOV sliders are present.

Tested by Community Report on Series X BC