
PS5
Copycat
(PEGI - Standard)
Publishers:
Offline play
Yes
(*)Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Tested by Community Report on Base PS5
-- On random occasions when pulling up the continue confirmation sub-menu, the options to 'cancel' or verify will not be highlighted as necessary with the directional pad still flipping between the 'continue' or 'new game' selections underneath in the background. Backing out & re-activating the choice again usually corrected the issue. It appears the bug can be easily recreated as it happened at least twice during a test where the player intentionally kept bouncing back and forth between the sub-menu around 10 to 15 times.
-- When moving with the camera placed near a surface (ex. floor, wall, hillside, etc.), it's very easy to clip the view through the layer to see out-of-bounds areas. It'll appear for a brief moment in normal gameplay, but the player can choose to hold the camera to see out into grayish voids with incomplete structures.
-- Minor, albeit noticeable, texture pop-in can surface during select segments, like floating environmental objects in the nightmare sequences dependent on draw distance, shifting surface of a rock which approaching before the fishing minigame takes place in the first park chapter & a very, very small rectangle that glitched between two window frames during the cut-scene of another cat hopping outside Olive's house later in the story.
-- Certain in-game prompts can act like they're unresponsive with several spots giving the impression that an unspecified "pause" has to happen before it works or requires a follow-up input to register. For example, the hold 'triangle' prompt to purr appeared to do nothing during the late-night segment where Dawn watches TV with Olive on the couch. Pressing it also offered no immediate feedback & the same thing happened again during the final purr prompt in the game as well. Those sections still progressed the story despite their apparent lack of functionality on a first playthrough. The fishing minigame also didn't seem to work during the first two or three prompts, but begun to immediately work afterward & concluded without any further issue. Some of paw swipes in the feather wand minigame also acted like they weren't registering with no hit indication as well, but the 'Sniper' trophy for catching the toy every time still unlocked.
-- During the final trip back to Olive's house at night, using the prompt to glimpse inside the house from closed windows would show incomplete rooms with black textures, missing surfaces, etc. These are optional bits since the cracked up window is the sole choice necessary for progression & it activated without any trouble.
Content Completed:
-- Beaten on default settings except for disabling subtitles. All trophies achieved for 100% platinum trophy status.
Additional Notes:
-- Install Size: 5.82 GB (default; appears to increase dependent on additional data. Reached 7.03 GB after a completed playthrough.)
Build Version: 5.000.000
Disc ID Code: PPSA-18346/EU
Spine ID Code: 6712705
Number of Players: 1
Audio Language Supported: English
Menu/Subtitle Language Supported: English, German, French, Portuguese (Brazil), Spanish (Latin America), Chinese (Simplified), Polish, Russian, Ukrainian, Japanese & Korean
Accessibility Options: N/A
Quality/Performance Option: No