Entire main story playable offline in single player. Co-Op is only available online. Runs at 30fps on PS4 Pro.
Occasional minor pop in encountered
Rare small framerate drops observed, mostly in the first and last chapters
Encountered a few instances where some animations appeared at a lower framerate than the rest of the game
Encountered a few occasions where the game froze for a few seconds, presumably because it was trying to load the next section
In the third chapter, there was a brief moment where you could see the antagonist clipping through the door right before the chase sequence began.
In the third chapter after being captured by the antagonist, moving the cage with Low in it caused it to jitter unnaturally, however this didn’t affect gameplay at all.
Encountered an instance in the fourth chapter where the AI companion managed to throw a battery inside of a wall which caused it to become unobtainable, requiring a checkpoint restart.
Encountered an instance in the fourth chapter where the AI companion stopped following the player, requiring a checkpoint restart
Content Completed:
Entire main story completed as Alone.
Additional Notes:
Build Version: 1.00
Disc ID Code: CUSA-42879
Spine ID Code: 2036077
Number of Players: 1
Audio Language Supported: N/A
Menu/Subtitle Language Supported: English, French, German, Italian, Spanish, Polish, Russian, Arabic, Thai, Indonesian
Accessibility Options: Colorblind mode, Character off-screen indicator, Camera Shake, Highlight player, friend, interactibles, carriables, and antagonists
Test Notes:
Entire main story playable offline in single player. Co-Op is only available online. Runs at 30fps on PS4 Pro.
Content Completed:
Additional Notes: