Monster Hunter Wilds
Series X

Monster Hunter Wilds

(PEGI - Standard)

Oct 31, 2024
Publishers:
(*)Offline play
Yes*
Download required
Yes*
(*) Offline play: Game has an offline mode, but some features require an online connection (more details bellow)
(*) Download required: Significant pieces of content are missing from this physical release or has major issues (more details bellow)
(*) Disclamer: Xbox One and Series X|S consoles require an internet connection to set up/activate the system for the first time. An active Microsoft account is also required to play.
Comments:

Test Notes:

The preview image on the xbox dashboard is very pixelated.

Putting the xbox in 720p video output mode completely breaks the audio for Monster Hunter Wilds. (the tester did this to check if it would yield any performance gains) The game also doesn’t scale the UI properly in 720p.

Only resolution and performance mode on disc. No balanced mode.

Switched regularly between resolution and performance modes during this playthrough. About 12 hours in the tester permanently switched to resolution mode.

The game suffers from distracting visual breakup. It manifests in black/grey artifacts that appear for a split second in nearly all environments. Rock areas seem to be affected more. This becomes way more noticable when playing in resolution mode. The issue seems to be related to the lighting as different times of day have less or no artifacting.

In performance mode the game genuinly looks bad for an Xbox Series X game and can even look like a bad Nintendo Switch port at times. Textures are low res and the dynamic resolution can drop extremely low. The framerate also doesn’t seem to improve that much over resolution mode and it still drops a lot during big monster encounters. Resolution mode cleans up the resolution but has more visual breakup artifacts and the framerate also drops below 30 fps during fights. In general resolution mode is advised for the least compromised experience despite the visual artifacts.

Expect some minor pop-in during cutscenes.

Textures, objects, and NPCs observed loading in during conversations. Observed two instances of temporary low poly placeholder character models during a conversation in camp.

One instance of Gemma’s mannequin’s head being shrunk.

Three instances of npc character models not loading in properly for a little while after fast traveling to different zones during the post-game.

One instance of base camp objects not loading in properly.

One instance of armor previews in the armor forging menu not loading in properly.

One instance right after starting up the game of the player character not loading in on the main menu and in the save selection screen for a little while.

There is a very annoying glitch that makes the player’s weapon invisible. Reloading the save or entering your hut and re-equiping the weapon fixes this. This glitch can happen at any time like during story heavy moments and is especially annoying because weapons like the charge blade require you notice the weapon’s visual tells in order to use it effectively. The glitch mainly happens when accepting quests in the Scarlet Forest and in the Windward Plains. The tester played mainly with the charge blade. It is unclear if other weapon categories are also affected by this glitch.

The game will complain (in a lot of cases multiple times back to back) about being offline after every quest, sidequest, monster kill, wound destroyed by a focus strike, camp set up, camp destroyed, meal cooked, fish caught or sometimes what feels like just randomly. The error prompt can block your view during a monster fight and you quickly have to dismiss it in order to properly continue the fight. This is why the game gets a yellow ‘yes’ on offline play.

Two instances of the Palico being invisible during the victory animation after defeating a monster.

One instance of an optional quest marker being present in Windward Plains while the NPC resides in Suja Plains.

Content Completed:
Story chapters 1-6 and enough sidequests to reach HR rank 42.
41 hours played.

Additional Notes:

42.2 GB on disc. This about 8 GB less than the PS5 disc build.

While the Xbox disc build is fully beatable, patching is highly advised to enjoy the Xbox version. The PS5 version has a more polished disc build.

Build Version:
1.0.0.1 in the Xbox Menu
Ver. 1.000.00.00 in game (same number as PS5)
Disc ID Code: N/A
Spine ID Code: 60905524
Number of Players: 1
Audio Language Supported: English
Menu/Subtitle Language Supported: English
Accessibility Options: Colorblind filters, Arachnophobia filters, Motion sickness settings
Quality/Performance Option: Performance and Resolution mode

Tested by Community Report on Xbox Series X