PS5
Reanimal
(ESRB - Standard)
Publishers:
Developers:
Offline play
Yes
(*)Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Tested by DoesItPlay on Base PS5
Test Notes:
- One of the suitcases when you reach the shore for the first time is open already when it is supposed to be closed. Interacting with it will cause the animation for opening it to glitch out slightly
- During the fan puzzle early in the game, the fan noise still plays even if you turn turn the fan off
- Encountered an instance where the chase music didn’t stop playing after a chase was over. Reloading a checkpoint fixed the issue.
- During the boat sections, the camera is quite glitchy whenever it gives you full camera control. It has a tendency to fling itself close to the boat and there were also a few instances where it automatically pointed itself under the floor
- Encountered an instance where one of the characters didn’t proceed to the next area with everyone else. Reloading the checkpoint fixed the issue.
- Encountered an instance where a placeholder Unreal Engine texture was visible
- After the returning to the surface after the underwater section, the sound effects still behaved as if the player was underwater. Restarting the checkpoint fixed the issue.
- During the sections near the end of the game that involve grenades, the tinnitus effect that is audible after a grenade goes off does not go away on its own and you will have to reload a checkpoint after both sections are over to restore the normal sound.
- Encountered an issue during the sniper section where moving one of the cars too far forward would cause it to fling backwards
- Encountered an issue during the Tank section where two of the pieces of cover don’t actually protect you, and you’ll die if you hide behind them. You can still run past those pieces of cover and make it to the next one before the tank shoots again.
- Encountered multiple instances of missing sound effects
- Encountered two instances where a voice line did not play
- Encountered multiple instances of framerate drops in Performance mode
- Encountered a few instances where the AI companion got stuck on the environment, however these instances were always resolved without needing to reload a checkpoint.
- Encountered a few instances where dying caused the music to stop playing, in one case, it was possible to go slightly backwards and hit the trigger to allow the music to start playing again.
- Encountered a few instances of where the objects that a character is interacting with wouldn't sync up with their movements properly.
- None of the sound effects or music play during the standard ending’s after credits scene.
Content Completed:
- Main story completed, standard ending achieved using Performance Mode
- 10/20 posters found
- 7/10 resting places found
- 5/18 masks found
- 2/5 coffins found
- 1/5 critters found
- 1/5 hidden statues found
Additional Notes:
Build Version: 1.000.000 (In game build: LOCAL_BUILD)
Disc ID Code: PPSA_23372/US
Spine ID Code: 2111583
Number of Players: 1-2
Audio Language Supported: English, French, German, Portuguese (Brazilian), Simplified Chinese, Japanese, Polish, Russian, Spanish (Latin American)
Menu/Subtitle Language Supported: English, French, Italian, German, Spanish, Spanish (Latin American), Russian, Polish, Czech, Arabic, Portuguese (Brazilian), Simplified Chinese, Traditional Chinese, Korean, Japanese
Accessibility Options: None
Quality/Performance Option: Yes