RoboCop: Rogue City - Unfinished Business
PS5

RoboCop: Rogue City - Unfinished Business

(ESRB - Standard)

Jul 17, 2025
Publishers:
Developers:
Offline play
Yes
(*)Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

First Test:

-- Noticable framerate stuttering can be observed frequently throughout gameplay.
-- Irregular texture oddities can appear throughout the game, such as clipping (ex. NPC head movement passing through hoodies, hats, etc.) & flickering (ex. overlapping flooring, randomized dark patches flashing in the environment, NPC heads shimmer within a certain proximity in the Lab area, odd damage effects that might surface or disappear during on player positioning, etc.) Minor load-in also happens during in-game cut-scene transitions, but it's nowhere near as excessive as seen in the offline ESRB PS5 build for the original game.
-- While walking over floor grating, prolonged periods can happen where no footstep sound effects play out. Sometimes a single step will work between several seconds of silence with even rarer occasions where footsteps function on the flooring as normal.
-- Ambient sounds can have an audible lack of looping transitions (ex. lingering around during NPC dialogue choices in NoTown, etc.) Audio crackling / popping can also happen although, similarly to the aforementioned offline build for the original game, it seems like the problem becomes exceedingly worse over extended play sessions with heavy, choppy static. Closing & restarting the game app does remedy the issue.
-- Various moments when dialogue choices seemingly appear sooner than expected and, subsequently, cut off NPC audio before it can finish. Observations took place during the mission "Down the Rabbit Hole" when speaking with the kid Garry Baker at the makeshift playground & the side-quest "Gold Rush" when confronting its respective NPC after finding a missing tooth in the nearby vicinity. It also happened elsewhere throughout the game in various fashions, including incidental dialogue from enemy NPC radio chatter that cuts off at the last second.
-- During the side-quest "Missing In Action," two-out-of-three clues, particularly the tattoo & cigarette pack, had no question mark indicators during the investigation sequence close to the mine equipment. They could still be scanned as usual.
-- A few select camera angles for in-game conversations appeared off-kilter with some NPC models being too low or off to the side in terms of shot composition. After the flashback mission, "The Weight of the Badge," the over-the-shoulder cut-scene shots with Cassius Graves on a monitor were completely blacked out while reaction shots featuring just RoboCop worked mostly as intended. During the mission "Ice and Steel," when speaking to Miranda on the phone from her lab office, Robocop was positioned down into the floor at eye-level with a desk during the dialogue exchange. Everything went back to normal after the sequence.
-- During the multi-route mission "The One in a Million," a potential soft-lock error occurred while first taking the rightmost path from the fountain where, at an undetermined moment, the ability to pick up a secondary weapon stopped working. When attempting to grab another gun, either the prompt fails to register or an odd message with "recovery charges full" appears on-screen. A quick search on social media claims the pick-up function can momentarily be restored while a recovery charge is in progress. However, it can possibly disrupt a later story mission that requires a secondary firearm. If the error takes place during a play-through, it's recommended to load an earlier save, possibly a whole mission, in an effort to navigate around the problem. This tester played the impacted mission by following the highlighted objectives, avoided heavy machine-guns & picked up nothing else while battery charges took place to avoid any conflicting gameplay elements. It didn't reoccur for the remainder of the experience.

Content Completed:
-- Completely playable offline with no download required. Beaten on default settings with 'Normal' difficulty & 'Performance' mode. All observed side-content which lead to achieving 100% platinum trophy status.

Additional Notes:
-- Install Size: 36.03 GB

Build Version: V1.000.000 (1.0.2.0 / 01.011.002 via in-game menu)
Disc ID Code: PPSA-28329/US 200-2468
Spine ID Code: 2112548
Number of Players: 1
Audio Language Supported: English
Menu/Subtitle Language Supported: English, French, Italian, German, Spanish, Chinese (Simplified / Traditional), Korean, Polish, Portuguese (Brazil), Japanese & Russian
Accessibility Options: N/A
Quality/Performance Option: Both

Second Test:

Test Notes:

* Played in Performance Mode, runs at 60 FPS. Frame rate drops and stutters occur frequently.

* Occasionally subtitles and spoken dialogue don’t match. Instance of subtitles not appearing on screen also occurred.

* Lighting and texture pop in occurs.

* Dead enemy body will sometimes get stuck in the ground. Enemies can also launch into the air randomly after being killed.

* When using L2 to zoom in with a weapon sometimes the zoom won’t work.

* During a few cutscenes the subtitles were moving faster than the dialogue. Once it reached the dialogue choice menu the rest of the audio was cut off. After the dialogue option was selected the same issue occurred for the rest of the audio.

* During a combat section the camera suddenly jerked to one spot and the character could no longer be turned. After killing the last enemy the issue was gone.

* During some dialogue cutscenes the camera would be positioned in the improper spot causing the NPC to be too low or too far to the side. In one cutscene RoboCop was partially inside the floor and clipping thru a desk.

* When trying to walk down a set of stairs the character walked forward over them instead as if the stairs were not there.

* During a cutscene the screen would turn black when an NPC was talking.

* During one mission the HUD icon for the healing item was gone. Once the next mission started the issue corrected itself.

* Game crashed one time.

* During the mission “The One in a Million”, in the mall section, you have to disarm a bomb to proceed. After disarming the bomb, we dropped back down to the previous area and proceeded to a side mission called “Prescription for Disaster”. After completing this objective and returning to the door that had the bomb on it the door was shut and could not be opened again. This causes progress to be blocked as this is the only way to proceed. Loading a checkpoint before defusing the bomb was required. Side mission needs to be done before disarming the bomb to avoid the soft lock.

* All trophies obtainable.

Content Completed:

* Main story completed.

* Majority of side missions finished.

* Platinum trophy acquired.

Additional Notes:

* Build Version: 1.000.000 (In game version 1.0.2.0 / 01.001.002)

* Disc ID Code: PPSA-28329/US

* Spine ID Code: 2112548

* Number of Players: 1

* Audio Language Supported: English

* Menu/Subtitle Language Supported: English, French, German, Italian, Japanese, Korean, Polish, Portuguese - (Brazil), Russian, Simplified Chinese, Spanish, Traditional Chinese

* Accessibility Options: N/A

* Quality/Performance Option: Yes

Tested by DoesItPlay on Base PS5