PS5
Rusted Moss
(CERO - Standard)
- Shooter
- Platform
- Adventure
- Indie
Publishers:
- PLAYISM
Developers:
- Faxdoc
- Emlise
Offline play
Yes
(*) Download required
Yes
(*) Disclamer: PS5 consoles with detachable disc drive (CFI-20xx models) require an internet connection to activate the disc drive at the setup.
Tested by DoesItPlay on Base PS5
Also tested on:
First Tester:
Test Notes:
* Runs at 60 FPS.
* Minor audio cracking was heard.
* Typo in some text found.
* When trying to upgrade your weapons at the smith the game will flicker, pop up an error code and crash. Multiple attempts all ended the same way. Attempted to reinstall the game and the same result occurred. Weapon upgrades cannot be performed at all.
Content Completed:
* Playthrough abandoned due to weapon upgrade mechanic not functioning.
Additional Notes:
* Game may still be able to be finished despite weapon upgrades not functioning. However this will make the game harder than it should be.
* Version 1.000.000 on disc.
* Disc ID: ELJM-30437
* Spine ID: ELJM-30437
* Number of players: 1
* Audio language supported: N/A
* Subtitle language supported: English, Japanese, Korean, Portuguese - (Brazil), Simplified Chinese, Spanish, Traditional Chinese
* Accessibility options: Large variety of game modifiers available such as invincibility and game speed adjustment.
* Quality/Performance option: No
Second Tester:
~ V1.000.000 (519.2MB / "Main+DLC Full v1.27.2 Release" in-game menu) on disc
Completely playable offline although an update would be recommended due to one specific bug that prevents the main game from being experienced as intended. Utilized various options within the 'Accessibility' menu, such as invincibility & flying, over the default settings with regard to the aforementioned issue. Achieved 'Ending D' while A, B, C & the final stretch of "Juni's Village" DLC expansion were untested for reference.
-- When attempting to purchase a weapon upgrade from Blacksmith Sanni in the Pipe area, the game will pop-up a specific error code before crashing the game itself. Consequently, players will not be able to improve their gun firepower beyond default damage, barring slight modifications from collectible trinkets, & prevents its respective trophy from being unlocked for any potential platinum run. Theoretically, players can still beat the game since buying from the character is not an essential event tied to story progression, but a difficult decision must be made between either toughing out the increasing standard settings with underwhelming attacks or using various settings within the 'Accessibility' menu that offer select options that evoke cheat codes (ex. invincibility, flying, improved HP / MP rates, etc.) which can arguably undermine the whole experience. Trophies still unlock when using these adjustments as a side note.
-- During a playthrough of approximately two-thirds of the "Juni's Village" DLC, two separate instances occurred where character models got stuck to various surfaces. One enemy with infinite health bounced outside of the boundaries of the screen & glitched out with its appendages stretching across the entire area. Second incident involved the player character jumping into a circular platform that had an enemy NPC at the center of it. Both situations required booting to main menu to bypass at cost of level progression.
-- Explored approximately 91% of the full map. All attempted trophies unlocked, such as all guns obtained, all base game bosses defeated, base game climb challenges completed, two secret events tied to 'Ending D (True Ending)' & two side-quests for Abby / Box Girl. Overall trophies for collectibles, beaten bosses & climb challenges appear to be tied with the "Juni's Village" DLC.