(ESRB - Standard)
- Sonic Team
Spine ID 2108458
Disc ID CUSA - 32739
Music loop suddenly ends if you are at a level too long.
Regular final boss phase 2 has some frame skips.
For sky zone, if you lose a life on the boss as the new character for their story mode, it might load some different assets for brief moment, but nothing to hamper gameplay and it then loads as intended.
Zap effects stayed in place during the other story boss fight in the water palace level.
The final boss for the new character sometimes doesn’t break a platform when he attacks with the dive.
That same boss spawns enemies you can use to hit him. Sometimes the hit won't get registered properly.
The level can eventually break and you have to start the level over again.
Some attack animation errors on the final boss for the new character.
True final boss notes:
Ring RNG is luck based to keep the rings for Super Sonic.
Boss can interrupt the Knuckles and Tails assist.
For the meteors of the second phase and the final hit it’s best to press and let go of the button as soon as possible. It only registers correctly, if you let go in almost the perfect frame.
All earned trophies during the test are unlocked normally.
Secret Characters Story, True Story, Time Attack and Multiplayer is on the disc and usable.