Series X
Split Fiction
(ESRB - Standard)
Publishers:
Developers:
(*)Offline play
Yes
Download required
No
(*) Disclamer: Xbox One and Series X|S consoles require an internet connection to set up/activate the system for the first time. An active Microsoft account is also required to play.
Tested by Community Report on Xbox Series X
Also tested on:
Very few, minor glitches throughout.
During the first side story (The Legend of the Sandfish), when hitting the wall over a jump towards the end, respawning will move through map geometry very quickly before righting itself and putting you back on the sand worm.
The first major boss, Mr. Hammer, has a subtitled line that is not spoken after Zoe says “Hello, Mr. Hammer.” This line must have been cut because the subtitle isn’t in any other clips online.
In “Final Dawn” level, the cutscene before “the escape has no audio whatsoever.” The following chapter “the escape” has no music in the level.
In the Hydra subchapter of “The Hollow” there was another brief audio glitch on transition.
During the final boss, there is one transition that didn’t have sound effects when Rader attacks.
Otherwise, all other audio is present and levels perform normally.
Not a single performance drop and the game looked beautiful throughout.
Content Completed:
Main Story, 12 side stories.
Additional Notes:
The 81.85 GB installation is completely on disc (It says 81.85 during disc transfer and 82.1 upon completion). It requires the first disc to reach 20 GB of installation in order to start playing. Once it reaches 40 GB, it tells you to switch discs to continue the installation. Once the second disc finishes it asks you to put Disc 1 back into the console to “complete” the installation (sits at 81.85 GB out of 81.85 GB for disc transfer in the queue).
The game could continue to be played even after the transfer message asks you to switch discs either time, but we did not test to see where exactly the disc 1 data ends and the disc 2 data begins. Presumably, it would be approximately halfway through the game due to the halfway split in data.
Privacy Settings for EA usage and signing into EA account were set to off after the first couple screens (you do have to accept the EULA/TOU for EA software to get into the game).
Console was kept completely offline throughout the duration of the testing period, as well as auto-updates turned off in case the wi-fi kicked back on when turning the console off and on.
Build Version: 1.0.1.0
Disc ID Code: 0000808C-L1 01 (060001)
Spine ID Code: N/A
Number of Players: 2
Audio Language Supported: 7 (English, French, Spanish, Italian, German, Japanese, Mandarin Chinese)
Menu/Subtitle Language Supported: 11 Languages supported (English, French, Spanish, Italian, German, Polish, Portuguese, Japanese, Korean, Mandarin Chinese [Simplified], Mandarin Chinese [Traditional])
Accessibility Options: Subtitles, closed captioning, subtitle background, allow skipping to next checkpoint; Per character accessibility options – mash/spin/wiggle prompts vs hold vs automatic, reduce enemy damage, persistent aim dot, swap left and right sticks. Not in accessibility mode, but there’s a “night mode” option for audio to “reserve the clarity of quiet sounds when playing on low volume.”
Quality/Performance Option: N/A (Performance only seemingly, Built-in screen FPS monitor on TV hovered around 119-120 fps on the start menu and in general play. Back of box says “60 FPS.” No dramatic discernible FPS drops)